Soren Johnson – Mohawk Games

Few people understand strategy game design and development like Soren Johnson. After starting in the industry as a programmer on Civilization 3 at Firaxis, Soren went on to lead the design of Civilization 4. Later he left for EA Maxis to work on Spore, and Zynga East to develop a free-to-play strategy game of his own design. Most recently Soren founded Mohawk Games – A small studio composed of industry veterans. Mohawk just recently released their
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Brian Fargo – inXile Entertainment

Brian Fargo has done it all. He’s created his own games, designed classic titles, and run a publishing company – Interplay Productions. Now Brian is in a unique place. As the CEO of inXile Entertainment Brian has launched two very successful crowd-funding campaigns and is looking to divorce the company from publishing deals which he feels are often restrictive. Brian and I talk extensively about game publishing, his time as the CEO of Interplay, and the
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Brendon Chung – Blendo Games

Though you wouldn’t know it by looking at Blendo’s games, the studio has only one full-time developer – it’s founder, Brendon Chung. While most developers stick with one particular specialty, Brendon prefers to do everything. He writes code, makes models, animates, creates levels, and more. He’s happy to learn what he doesn’t know. In fact, he feels motivated by stepping outside of his experience on every project. Brendon is never content to stay in the
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Greg Kasavin – Supergiant Games

After ten years at Gamespot Greg Kasavin left his editor-in-chief position to begin working in game development. He spent a few years in the AAA space before joining a small San Jose indie studio founded by his former colleagues at EA. Their first title, Bastion, was a tremendous success, and allowed Supergiant Games to continue creating unique downloadable titles. Their second game, Transistor, enjoyed similar success when it was released last year. In this interview
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Jordan Weisman – Harebrained Schemes

Jordan Weisman has one of the most eclectic and successful careers of the many developers I’ve interviewed. His work ranges from novels to tabletop games to video games. He’s created some extremely enduring intellectual properties like Shadowrun, Battletech, and Crimson Skies. His current venture, Harebrained Schemes, has found success on kickstarter with three separate projects. Its hard to characterize all of Jordan’s work, as it runs such a large range of mediums and styles. He
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