Ruined_Shrine_scaled

A Sense of Place

The sun was setting. I left the road to climb a small hill and get a view of the surrounding country. As I approached the crest of the hill, I noticed a campfire—and as I crept closer, the distinctive hum of music filling the hollow air. Two men were on either side of the fire. One played a set of hand drums on the ground and the other stood in a rough-spun vest, playing his flute
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The Cost Header

The Cost

Making games, or any entertainment for profit, carries inherent risk. You can do a million different things to minimize it – choose a smart programming methodology for your team and project, work with talented producers to set up milestones, thoroughly document your design, create a meticulous business plan – but in the end it’s still there. The fact remains that you can make a fantastic game that fails to find an audience. It may be
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