Jon Mavor – Uber Entertainment

In 1997 Cavedog released the wildly original real-time strategy game Total Annihilation. It was a critical and commercial success that defined a new sub-genre of RTS games which operated on a massive scale. Jon Mavor was a programmer on that project, and a relative newcomer to the industry. Since his time on Total Annihilation Mr. Mavor has worked as a gameplay programmer, engine architect, and designer. After amassing more than 15 years of experience in
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Jean-François Dugas – Eidos Montreal

It’s no easy feat to reboot a classic core franchise like Deus Ex. What makes the original two games so distinctive is difficult to replicate – multi-path level design, a huge variety of options for every challenge, and a vision of the near future that reflects our hopes and fears about what scientific progress may bring. In 2011 Eidos Montreal released Deus Ex: Human Revolution to wide acclaim. It was a game with modern conventions
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