Greg Kasavin – Supergiant Games

After ten years at Gamespot Greg Kasavin left his editor-in-chief position to begin working in game development. He spent a few years in the AAA space before joining a small San Jose indie studio founded by his former colleagues at EA. Their first title, Bastion, was a tremendous success, and allowed Supergiant Games to continue creating unique downloadable titles. Their second game, Transistor, enjoyed similar success when it was released last year. In this interview
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Jordan Weisman – Harebrained Schemes

Jordan Weisman has one of the most eclectic and successful careers of the many developers I’ve interviewed. His work ranges from novels to tabletop games to video games. He’s created some extremely enduring intellectual properties like Shadowrun, Battletech, and Crimson Skies. His current venture, Harebrained Schemes, has found success on kickstarter with three separate projects. Its hard to characterize all of Jordan’s work, as it runs such a large range of mediums and styles. He
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Sean Vanaman – Campo Santo

After completing the first season of Telltale’s critically acclaimed series The Walking Dead, lead writer Sean Vanaman and designer Jake Rodkin left to form their own studio – Campo Santo. For the last 10 months the team at Campo Santo has been hard at work on their first title, a mystery story set in the Wyoming wilderness called Firewatch. In this interview Sean and I discuss the challenges of starting a new studio, the fun
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Chris Avellone – Obsidian Entertainment

Few people understand the confluence of game systems and narrative like Chris Avellone. Since his start at Interplay in 1995 Chris has been instrumental in the development of many influential RPGs. In this interview Chris and I discuss his recent kickstarter projects, the design process at Obsidian, and the challenges of developing modern RPGs.


Dan Pinchbeck – The Chinese Room

After spending a number of years studying games in an academic setting, Dr. Dan Pinchbeck designed Dear Esther, an unconventional story-driven game, and released it to critical and financial success. Since then, his small development team has expanded drastically and is now working on two larger titles: Everyone’s Gone to the Rapture, and Amnesia: A Machine for Pigs. While Dr. Pinchbeck is known for his experimental titles, he has a deep appreciation for mainstream games
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